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Neat game, love it! The music is very very soothing, but also this nice thing happens: if you click a source and release it on itself you get a drum kick followed by a clap sound that sometimes syncs with the music :)

Great job!

I don't have the patience to get past lvl 6, but everything feels great. Well done! Congrats!

Haha, some levels can be a bit tricky. But thanks for playing, I'm happy you enjoyed

amazing game deserved win

Thanks for playing!

Help I'm stuck on level 8 I've tried so many things but always one wire away

Remember to maximize your relay usage to save cost on wire! About level 8, you're probably trying to use all buildings on your solution. Try to power the structures without one of them...

Yes!! I couldn't figure out how to use just one of the purple ones but this worked. Very challenging and enjoyable game!

Hi, Guy! Congratulation! It´s a fantastic game! Very solid in all sections! I´ve playing with me son and he´s loved!

Hi, thanks for playing! Really happy that you and your son had fun with it!

Really Fun and Thinking Game I Enjoyed it 

Thanks for playing, it's nice to know you enjoyed it! I just published an update with some new features, changes and a new final level, feel free to check it out too

Zerado B)

Possívelmente na tentativa e erro 0 - 0'

Mas muito legal! Sempre bacana jogar os seus jogos.

Meu chará é bom, pô <3

(+1)

Salve xará kkkk

Pior que fazer level design de puzzle foi meio tentativa e erro tbm, então sua zeragem tá valendo. To bem feliz com o resultado, acho que foi um dos melhores projetos que já fiz (desconsiderando o código de game jam né). Tanto é que até ganhou a jam, não tava esperando por isso kkkkkk

Mas valeu por jogar o joguinho <3

Se tudo der certo espero ter novidades do Blood Blade tbm, fica de olho...

An extremely fun and responsive game, you really hit the spot for making an engaging puzzle game.

I love the particle and movement of the block as I interact with them, making me feel i'm doing something. I also love the exaggerated screen shake when you are doing wrong or not allowed. The sound effects for the interaction is also great

The music is a weird choice for a puzzle game but it doesn't subtract from the experience.

However, there are things you should take not.

1/ Manual/Auto change -- Since all other UI of your is a button, naturally, I also expect the Auto/Manual is also a button, which confused me.

2/ You lost all progress when you press home.

Overall, a very polish and interactive game to be made in 48 hours, congrats! 9/10

(1 edit)

Hey nhih, thanks for playing my game and leaving a detailed review! I think this is my first puzzle game, so it's nice to know that the levels were engaging to solve and the game feel was great.

The music was supposed to be a bit ambient to create a calm feeling, I didn't look into more options but found this one pretty charming.

Since the jam ended (and I actually won! yay), I updated the game with a few more feature to adress your two points. So now the game has a level select screen and that particular UI element is now clickable!

Thanks for the ideas and hope you can check the new level!

(1 edit)

Really fun game. I had the same issue with WillyGauvin about auto placement, but than read the description. I wished there was a level selector tho.
Loved the game

I dont know why, but it some times bugs out. Reset solves it.


Thanks for playing, happy that you enjoyed the game! I had plans for a level select screen, but the time got short and all, sadly I had to focus on more important stuff (that's why the menu only has one button lol)

As for the bug, it seems that a specific order of inputs (placing auto, placing manual, removing, etc) can cause this problem. It's unfortunate that I couldn't fix it properly, but at least you can always reset without losing progress.

Yeah! I really liked how polished it felt! That tells where the time went. Loved it.

Really neat game! Got stuck on level 3 for a bit because my wires got auto placed onto the shortest path as I dragged them out. Not sure if this was an intended design choice. Maybe add the ability to choose where your wires go instead of automatically placing them on the shortest path

NEVERMIND! Of course I notice the manual and automatic option now lol

Ops lol

But I'm glad that you liked the game! Yeah, the placement mode change it's in the description, but I think its tutorial in-game could have been a bit sooner than it is.

But I'm curious though, how did you got stuck on level 3 with auto placement? It seems very straightforward to me, the shortest path to both buildings doesn't go above the wire limit.

(5 edits)

Building selection have to be in correct order or you get stuck with no path for last wire. (Thats how i remember, maybe it was level 4)
I got stuck at 6th level. (with auto wiring, but later on it was do-able with correct order)